WIND
4Nemeses Corridor
Archetype:
Nemeses
ATK:
1900
DEF:
600
View:
5917
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
Nemeses Corridor — Power Evaluation
Final Score: 63 ± 4 · Confidence: Medium
- Intrinsic: 61 · Deck: 64 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Combo enabler, Material body
Why it scores here
Nemeses Corridor scores as a solid role-player that recovers banished resources and provides a splashable Level 4 body across 88 distinct archetypes. While it provides zero opponent interaction and cannot generate full boards on its own, its reliable special summon and retrieval effects deliver consistent value in strategies that naturally banish (Thunder Dragon, Malefic, Ritual Beast). The card's strength lies in multi-turn efficiency and material utility rather than burst power or disruption.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Requires banished monsters to function optimally, but 88 distinct archetypes run it naturally, with Thunder Dragon (5%) and Malefic achieving 100% statistical inclusion, confirming strong accessibility within banish-centric homes (observed). |
| Combo & Conversion | 45 | No combo evidence supplied; text indicates it extends existing combo lines via special summon plus resource shuffle rather than generating full boards independently from hand (inferred). |
| Resource Economy | 68 | Effect 1 recycles one banished monster while providing a body; Effect 2 retrieves a banished Nemeses monster to hand, yielding consistent card advantage in decks naturally cycling resources through the banished zone (inferred). |
| Effect & Interaction | 5 | Provides zero disruption, negation, or opponent-facing interaction; purely self-focused recovery and summoning mechanics (verified). |
| Material Utility | 70 | Clean Level 4 Thunder with 1900 ATK serves as Xyz material and synergy provider; WIND attribute and Thunder race enable archetype-specific lines; body value persists even when effects are negated (verified). |
| Resilience & Flexibility | 45 | Requires pre-existing banished setup and is vulnerable to removal once summoned; effects are once-per-turn, limiting activation density, though value can span multiple turns in resource-recycling lines (inferred). |
| Deck-Building Efficiency | 78 | Splashable across 88 archetypes with minimal restriction; typical 1–2 copy counts and 66–100% inclusion rates across tracked archetypes (Malefic, True Draco, Nemeses, Ritual Beast) confirm low slot cost and deck-building flexibility (observed). |
Calculation
Weight profile: 0.7 × Recovery/Recursion + 0.3 × Combo enabler. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent resource recovery in Thunder Dragon, Malefic, and Ritual Beast strategies that banish naturally
- Highly splashable across 88 archetypes with no deck-building locks or heavy restrictions
- Multi-layer value via special summon and retrieval enables multi-turn advantage generation
- Clean Level 4 body (1900 ATK) serves dual duty as Xyz material and synergy provider
Weaknesses
- Requires pre-existing banished resources to activate—dead without setup
- Provides zero opponent interaction, disruption, or negation; purely self-focused
- Vulnerable to removal once on field; effects are once-per-turn with limited activation windows
- No standalone combo generation—must be contextualized within banish-centric strategies
Counters / choke points
- Ash Blossom & Joyous Spring (blocks special summon effect)
- Called by the Grave (blocks both effects during turn of activation)
- Effect negation (Forbidding Droplet, Infinite Impermanence)
- Removal effects targeting the summoned body (Lightning Storm, Raigeki, Dark Ruler No More)
Best use
Resource recycler and Level 4 Xyz/synergy material provider in banish-centric strategies. Decks: Thunder Dragon, Malefic, Ritual Beast, Nemeses, Diabellstar. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 Thunder Effect Monster, 1900 ATK / 600 DEF, WIND attribute, Nemeses archetype; Effect 1: Special summon this card from hand targeting one banished monster (any type), shuffle target into Deck; Effect 2: Target one banished Nemeses monster, add it to your hand; Both effects once per turn; Appears in 400 mainboard decks across 88 distinct archetypes; 100% inclusion in Malefic and True Draco (statistical data); 75–77.78% inclusion in Nemeses variants across OCG and TCG formats
- Observed: 98.2% co-deck rate with Thunder Dragon Colossus, indicating strong synergistic home in Thunder Dragon strategies; Listed as 'Staple' in 6 guides across multiple archetypes (Ritual Beast, S:P Little Knight, Armed Dragon, Kashtira, Buster Blader, Prank-Kids); Typical copy distribution: 92% run 1 copy, 3% run 2, 5% run 3; 88 distinct archetypes demonstrate cross-archetype portability and generic utility
- Inferred: Provides reliable resource recovery value in strategies with natural banish mechanics (Thunder Dragon, Malefic, Ritual Beast); Serves as synergistic Level 4 body for Xyz and cross-archetype Link/Synchro enablement; Primarily an extender/enabler rather than a primary combo starter; value is realized through multi-turn activation; Generic accessibility enabled by lack of archetype locks and broad applicability of the recycling strategy; Each effect activation cycle (summon + retrieve) can repeat across multiple turns within deck constraints
- Data gaps: No combo evidence supplied—combo conversion inferred from text and deck presence only No banlist status provided—assumed unlimited (3 copies legal in all formats) No ranked Top-Card data—cannot confirm high-level metagame performance or impact tier No detailed combo role breakdown (starter vs. extender vs. material) due to zero combo examples






